Only really useful if you have a spare slot and nothing else to put in it. Depends on how good you are at dodging stuff.Īzazel - lets you utilize the Wrath attack more often.įortifier - boosts both damage types (less than individual boosts from Shade/Juggernaut) and gives some HP, you might prefer it to Shade or Juggernaut for your main weapon damage boost, but you still want Shade and Juggernaut's passives in other slots.įafnir - reflecting melee damage can be useful against weaker enemies like fish and flies - if you fail to dodge they will oneshot themselves. But once I got 4 heals and upgraded the heal amount I felt like I no longer needed it. First two give both damage for the used weapon and damage reduction as passives, last one - great passive, the active is pretty useless.Ĭhaos - lifesteal has been very helpful during the first part of the game. Meanwhile, the final two enhancements from Keepers of the Void are restricted to Fury's whip and her Crossblade respectively.Shade, Juggernaut, Obscurus. The Hollow Themed Enhancements from The Crucible slot into their respective hollow weapons (Including the Keepers of the Void alternate weapons). The 6 enhancements exclusive to Darksiders III's DLCs are unique in that they may only be slotted into specific weapons. Item Potency & Bonus Soul Lurchers on kill Thorns Effect & Bonus Damage for souls carried Higher Dodge Invincibility Window & more Havoc gained with attacks Increased Item Drop Chance and Chance to spawn a Health Lurcher
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DARKSIDERS 3 BEST ENHANCEMENTS FULL
Havoc Meter Regen & increased Damage at Full Health Increased Arcane Resistance & Arcane Damage Increased Physical Resistance & Physical Damage Health Regen & Souls from Environment ObjectsĮxtra Wrath from Lurchers & Chance to spawn Lurchers on kill Increased Health & Physical/Arcane Damage
DARKSIDERS 3 BEST ENHANCEMENTS UPGRADE
More information about upgrade costs and the stat values of each enhancement can be found on their specific pages. The final upgrade requires an Essence of a Chosen, as well as the opposite type of artifact, and brings both effects to their maximum power.
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The enhancements can be upgraded by Ulthane using either Angelic and Demonic Artifacts found in the world, both of which provide a boost to one of the two effects. This applies to Hollows and Hollow weapons Fury isn't attuned to, and also in Armageddon mode when the Crossblade or certain Hollows have not been obtained yet. The passive effect is always applied so long as it is equipped. They can be slotted into all of Fury's weapons, including the many forms of Scorn and her Crossblade Salvation.Įach enhancement provides an active effect to the slotted weapon along side a passive effect. There are a total of 18 enhancements available in Darksiders III, 6 of which are found in The Crucible and Keepers of the Void DLCs. There are four Legendary Enhancements which are significantly more powerful and harder to find.ĭarksiders III Main article: Darksiders III Legendary Enhancements Main article: Legendary Enhancement
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There are a total of twelve enhancements. Some are discovered around the world, while others are bought from Vulgrim. In Darksiders enhancements can be only be slotted onto one of War's three main weapons, Chaoseater, The Harvester / Scythe and the Tremor Gauntlet. In Darksiders III enhancements can be upgraded by Ulthane. While some enhancements are bought, others are found around the Darksiders world. Some enhancements have passive bonus which is in effect all the time - as soon as you pick up the enhancement. An enhancement may have a slotted bonus which only has an effect when the slotted weapon is in use. Each weapon has only one enhancement slot. Once an enhancement has been gained, it is kept permanently in the inventory and can be attached onto a weapon at any time as well as changed.